# UNVERIFIED: written from Nucleus's hub handler (jsi53BsyPBG95gCuS, v10); never run in Tessera. id = "deep-rock-galactic" name = "Deep Rock Galactic" version = "0.1" steam_appid = 548430 max_players = 4 marker = "FSD.exe" accent = "#e8a33d" hint = "Pick FSD.exe. On Steam it is in steamapps/common/Deep Rock Galactic." notes = """ Not tested in Tessellate yet. Runs through the Goldberg Steam emulator: each copy is its own \ Steam user (named after the profile) on this PC only. Start the game once normally first so \ FSD/Saved/SaveGames exists. Player 1 starts a mission or the Space Rig and turns off \ "friends only"; Tessellate waits for that lobby and starts everyone else straight into it. \ Saves stay in the game folder, one file per player (they have different Steam IDs).""" [launch] # The launcher FSD.exe would start this; going straight to it lets controller hooks land. exe = "FSD/Binaries/Win64/FSD-Win64-Shipping.exe" args = ["-windowed", "-AlwaysFocus", "-nosplash", "-nohmd", "-disablemodding"] instance_args = ["-ResX={width}", "-ResY={height}"] stagger_ms = 8000 [goldberg] # steam_api64.dll is in Engine/Binaries/ThirdParty/Steamworks/Steamv1xx/Win64; Tessera finds it. experimental = false # Players 2+ get +connect_lobby once player 1 has a lobby (Nucleus: GoldbergLobbyConnect). lobby_connect = true